> For the complete documentation index, see [llms.txt](https://avalon-the-game.gitbook.io/avalon-the-game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://avalon-the-game.gitbook.io/avalon-the-game/the-kingdoms.md).

# The Kingdoms

The world of *Avalon* consists of twelve kingdoms, each with its own independent network of online servers.

Yes, there will be a mythical Round Table as well as twelve knights and a king--if we opt to have a monarch in the future.

In the first edition of the game, each kingdom will consist of a main castle, including a town inside the castle walls, twenty villages, ten towns, seven Harbors, surrounding seas and a virtually endless number of dungeons.

Players will be able to freely move between kingdoms upon reaching level twenty or simply by owning NFT buildings or lands in one of the kingdoms.

Players will be able to board ships and travel the seas in search of the legendary Avalon Island or engage in epic naval battles. Ships can carry up to twelve players.

The multiplayer raids will be limited to six characters and will consist of following four classes:   &#x20;

Ranged - Elves, Robin of Sherwood

Tanks - Vikings, Kings Knights, Templars

Healers - Druids, Herne the Hunter

Mages - Wizards, Inquisitor

​

Raid Bonus: The presence of a Dark Mage (Inquisitor) on the team will allow access to the raid with only five players who, in this scenario, will receive an additional 16%  bonus reward.

<figure><img src="/files/vNeweQ4QYGyLQs6LSVBc" alt=""><figcaption></figcaption></figure>


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